I don't think that many can argue with the idea that gaming is filled to the brim with clichs. These are the repeated conventions which seem to exist when it's clear that a good number of them should not exist at all. In fact, it seems like various titles would be fine without them, so why is it that they continually find themselves in such titles? I believe that adventure race training, if brought into a new game, would have to keep such conventions at the wayside.
If there is one gaming convention that I can do without now, it'd have to be quick time events. For those who are unfamiliar with these, they require you to press a specific button at just the right time or else you fail, potentially losing a life. It's one of those situations which have been done well in some titles - "Resident Evil 4" being one such example - and poorly in others. It seems like this particular game has set an example which few have been able to successfully follow.
While aesthetics are more about preference than anything else, I can't help but notice that color does not seem to be at a high level these days. In fact, it seems like muddy appearances have become the norm these days, which is a problem to say the least. I want to be able to explore a girl that captures my imagination but this cannot be done if hues are not up to par with what I have come to expect. Sometimes it is okay for games to have more striking visuals.
Could you imagine what would happen if these features were in a game involving adventure race training? I think that it would be a safe bet that you would mash buttons; you probably will not utilize any sense of skill which can actually come into play. You have to be able to assess the situation in front of you and make the most of every motion, not simply slam upon a button one time after another in order to succeed. You have to possess true skill, which is a feature that is brimming in events such as Spartan Race.
I believe that adventure race training should be mentioned because of how intense it can truly be. It's the kind of event which seems to possess this aspect more than just about any other which can be thought of. In terms of gaming, though, could you imagine if gaming clichs along these lines were set in place? I would like to think that skill, not the ability to mash buttons, should be the factor when it comes to deciding the winners of such a race.
If there is one gaming convention that I can do without now, it'd have to be quick time events. For those who are unfamiliar with these, they require you to press a specific button at just the right time or else you fail, potentially losing a life. It's one of those situations which have been done well in some titles - "Resident Evil 4" being one such example - and poorly in others. It seems like this particular game has set an example which few have been able to successfully follow.
While aesthetics are more about preference than anything else, I can't help but notice that color does not seem to be at a high level these days. In fact, it seems like muddy appearances have become the norm these days, which is a problem to say the least. I want to be able to explore a girl that captures my imagination but this cannot be done if hues are not up to par with what I have come to expect. Sometimes it is okay for games to have more striking visuals.
Could you imagine what would happen if these features were in a game involving adventure race training? I think that it would be a safe bet that you would mash buttons; you probably will not utilize any sense of skill which can actually come into play. You have to be able to assess the situation in front of you and make the most of every motion, not simply slam upon a button one time after another in order to succeed. You have to possess true skill, which is a feature that is brimming in events such as Spartan Race.
I believe that adventure race training should be mentioned because of how intense it can truly be. It's the kind of event which seems to possess this aspect more than just about any other which can be thought of. In terms of gaming, though, could you imagine if gaming clichs along these lines were set in place? I would like to think that skill, not the ability to mash buttons, should be the factor when it comes to deciding the winners of such a race.
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